MEET KOKORA

Make Godot Games with AI

KOKORA is a free AI game creation workbench. Describe your idea and let AI help build scenes, place characters and change gameplay, with the results saved in your own Godot project.

AI conversation & execution details
AI conversation & execution details · Real historical installed-app capture
DESCRIBE IT. BUILD IT IN GODOT.

Put Ideas Into the Game

Choose a game project and tell AI what to add, where it belongs and how it should work. AI can import assets, edit scenes and scripts, and check them with Godot. You configure your own model provider and API key.

Windows 1.0.11 Beta · app interface in Chinese only

Explore the Beta ↗
YOUR WORKBENCH

Five Views. One Real Project.

01

My projects

Create, switch and manage registered game projects.

02

Asset library

Discover pack resources, inspect animations and reference assets.

03

World view

Browse actual Godot scene captures without inventing world connections.

04

Story overview

View story already in the game separately from written drafts. No chapters are invented for a game without story.

05

Toolkits

Install gameplay toolkits and explore their features, AI instructions and demos.

My projects
My projects · Real historical installed-app capture
Asset library & atlas
Asset library & atlas · Real historical installed-app capture
World overview
World overview · Real historical installed-app capture
Real scene view & position references
Real scene view & position references · Real historical installed-app capture
FROM IDEA TO PLAYTEST

A Clear View of the Work

01

Begin in natural language

Describe what you want. AI makes changes in the game project you select.

02

Real Godot projects

Scenes, scripts and assets stay in your Godot project, ready to open, edit and run.

03

Create with real assets

Combine an asset pack with your own imports and resources already in the game.

04

Check, then continue

Check the changes and playtest when possible. Anything not run is clearly marked as unverified.

See What Changed and What Was Checked

Select a position in World View and tell AI what you want there. AI uses the scene information to edit the game. Results distinguish saved file changes, Godot checks and actual playtests. Stopping a task does not undo saved changes; inspect the work first.