Begin in natural language
Describe what you want. AI makes changes in the game project you select.
Tell AI what you want to make. Build scenes, add characters and change gameplay in Godot.
Describe your idea, let AI edit the game files, then check and run the result in Godot.

AI can find available assets, build scenes, add characters and enemies, and change scripts and gameplay. Open and run your game in Godot when the work is ready.
Meet the KOKORA workbench ↗Describe what you want. AI makes changes in the game project you select.
Scenes, scripts and assets stay in your Godot project, ready to open, edit and run.
Combine an asset pack with your own imports and resources already in the game.
Check the changes and playtest when possible. Anything not run is clearly marked as unverified.
Explore scenes, characters and animations in different styles, and see what each collection can help you make.
Promotional composition · not gameplayMoonlit Gothic ruins in mist and violet, with character animations, three Godot art scenes and modular presets.
Promotional composition · not gameplayAbandoned streets, a military checkpoint and laboratory, with a shooting sample, characters, enemies and HUD assets.
Promotional composition · not gameplayBrass halls, arcane workshops and astronomical chambers, with room layouts and recorded combat.
Usage rights, pricing and the final release are not yet confirmed. Explore the existing content for now.
These are existing Godot demo recordings, shown separately from promotional covers.
Recorded Roguelite combat and boss demo; not evidence of a completed playthrough.
Recorded Godot animation / scene sample; not a complete finished game.
Recorded Godot animation / scene sample; not a complete finished game.
Set up your AI provider, connect Godot and describe the game you want to make.