Combat & effects

Add enemy or boss attack effects

Communicate warnings and attack timing clearly.

Adapted from KOKORA's existing creation guides

The KOKORA Windows app currently uses Chinese. These are real Chinese UI captures; earlier versions are labeled. Click an image to enlarge it.

Before you start

Enemy, attack type, difficulty and available resources.

Inspect real resources and animations in the asset library. Pack availability, project imports and actual gameplay use are separate facts.Enlarge ↗
Figure 1 Inspect real resources and animations in the asset library. Pack availability, project imports and actual gameplay use are separate facts.Existing installed-app capture

What to do next

Read the actual enemy states, add warnings, effects and necessary feedback.

A request you can use

Give this enemy or boss clear attack warnings and effects while keeping combat fair and readable.

Review AI replies and tool results in the existing conversation and execution details. This capture is a read-only asset check, not proof that this tutorial’s game changes are complete.Enlarge ↗
Figure 2 Review AI replies and tool results in the existing conversation and execution details. This capture is a read-only asset check, not proof that this tutorial’s game changes are complete.Existing read-only task capture

How to verify the result

Ensure warning and damage windows agree, effects end, and runtime observations are separate from static checks.

Note

Start with a new test game to protect existing work. Check what is in the asset pack, what has been imported and what is actually used in the game. Review after saving and playtest when possible.

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Operation screenshot

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