Add VFX to the hero's attack
Give an existing attack a clearer visual impact.
Adapted from KOKORA's existing creation guides
The KOKORA Windows app currently uses Chinese. These are real Chinese UI captures; earlier versions are labeled. Click an image to enlarge it.
Before you start
Character, attack animation, desired style and chosen effect.
Enlarge ↗What to do next
Keep body animation separate from VFX. Align real effect assets, position, timing and sound with the attack.
Enlarge ↗A request you can use
Add a suitable sword trail or other effect to the hero's attack, keeping the body animation and VFX separate.
How to verify the result
Actually play the state changes and effect timing; preserve damage logic and existing animations.
Enlarge ↗Note
Start with a new test game to protect existing work. Check what is in the asset pack, what has been imported and what is actually used in the game. Review after saving and playtest when possible.