Combat & effects

Add VFX to the hero's attack

Give an existing attack a clearer visual impact.

Adapted from KOKORA's existing creation guides

The KOKORA Windows app currently uses Chinese. These are real Chinese UI captures; earlier versions are labeled. Click an image to enlarge it.

Before you start

Character, attack animation, desired style and chosen effect.

Inspect real resources and animations in the asset library. Pack availability, project imports and actual gameplay use are separate facts.Enlarge ↗
Figure 1 Inspect real resources and animations in the asset library. Pack availability, project imports and actual gameplay use are separate facts.Existing installed-app capture

What to do next

Keep body animation separate from VFX. Align real effect assets, position, timing and sound with the attack.

After asset-pack preflight succeeds, choose Confirm installation. Preflight is not a game import or proof of gameplay.Enlarge ↗
Figure 2 After asset-pack preflight succeeds, choose Confirm installation. Preflight is not a game import or proof of gameplay.1.0.11 Beta

A request you can use

Add a suitable sword trail or other effect to the hero's attack, keeping the body animation and VFX separate.

How to verify the result

Actually play the state changes and effect timing; preserve damage logic and existing animations.

The installation receipt. Assets are in the shared library; AI still needs to import and connect the chosen resources before they appear in a game.Enlarge ↗
Figure 3 The installation receipt. Assets are in the shared library; AI still needs to import and connect the chosen resources before they appear in a game.1.0.11 Beta

Note

Start with a new test game to protect existing work. Check what is in the asset pack, what has been imported and what is actually used in the game. Review after saving and playtest when possible.

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