Story & interaction

Add story to a level

Trigger a narrative moment at an appropriate location.

Adapted from KOKORA's existing creation guides

The KOKORA Windows app currently uses Chinese. These are real Chinese UI captures; earlier versions are labeled. Click an image to enlarge it.

Before you start

Target scene, trigger position, story and repeat behavior.

Open World view → View scene for the real scene detail. This historical capture illustrates the view, not the current five-marker state. Use the current scene, capture version and reliable coordinates.Enlarge ↗
Figure 1 Open World view → View scene for the real scene detail. This historical capture illustrates the view, not the current five-marker state. Use the current scene, capture version and reliable coordinates.P4 installed-app capture

What to do next

Choose a suitable trigger, connect existing dialogue or event logic, and preserve level behavior.

A request you can use

Add a story moment that fits this level and actually triggers when the player reaches an appropriate position.

Review AI replies and tool results in the existing conversation and execution details. This capture is a read-only asset check, not proof that this tutorial’s game changes are complete.Enlarge ↗
Figure 2 Review AI replies and tool results in the existing conversation and execution details. This capture is a read-only asset check, not proof that this tutorial’s game changes are complete.Existing read-only task capture

How to verify the result

Verify triggering, dialogue exit, repeated entry and restored player control.

Note

Start with a new test game to protect existing work. Check what is in the asset pack, what has been imported and what is actually used in the game. Review after saving and playtest when possible.

← Learn

Operation screenshot

Open original ↗