Combat & effects

Create mechanisms and exploration

Make a level worth exploring.

Adapted from KOKORA's existing creation guides

The KOKORA Windows app currently uses Chinese. These are real Chinese UI captures; earlier versions are labeled. Click an image to enlarge it.

Before you start

Scene, area, existing abilities and intended difficulty.

Open World view → View scene for the real scene detail. This historical capture illustrates the view, not the current five-marker state. Use the current scene, capture version and reliable coordinates.Enlarge ↗
Figure 1 Open World view → View scene for the real scene detail. This historical capture illustrates the view, not the current five-marker state. Use the current scene, capture version and reliable coordinates.P4 installed-app capture

What to do next

Use the current map to design mechanisms, clues or secrets, and implement nodes and logic.

A request you can use

Add interesting mechanisms and exploration rewards to this level. Design and implement them in the game.

How to verify the result

Check activation and reset, reward reachability and unexpected player traps.

A real Godot run from an existing toolkit, illustrating playtesting. This is not a new result generated by this tutorial’s prompt.Enlarge ↗
Figure 2 A real Godot run from an existing toolkit, illustrating playtesting. This is not a new result generated by this tutorial’s prompt.Existing Godot runtime capture

Note

Start with a new test game to protect existing work. Check what is in the asset pack, what has been imported and what is actually used in the game. Review after saving and playtest when possible.

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Operation screenshot

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