Give an NPC real dialogue
Make a character the player can talk to.
Adapted from KOKORA's existing creation guides
The KOKORA Windows app currently uses Chinese. These are real Chinese UI captures; earlier versions are labeled. Click an image to enlarge it.
Before you start
NPC or location, personality, lines and intended responses.
What to do next
Find or create the NPC, connect interaction and dialogue UI, and implement response outcomes where needed.
A request you can use
Let this NPC talk to the player, with fitting dialogue and two responses.
Enlarge ↗How to verify the result
Test approach, interaction, response outcomes and dialogue exit without regressing old logic.
Note
Start with a new test game to protect existing work. Check what is in the asset pack, what has been imported and what is actually used in the game. Review after saving and playtest when possible.