Story & interaction

Give an NPC real dialogue

Make a character the player can talk to.

Adapted from KOKORA's existing creation guides

The KOKORA Windows app currently uses Chinese. These are real Chinese UI captures; earlier versions are labeled. Click an image to enlarge it.

Before you start

NPC or location, personality, lines and intended responses.

What to do next

Find or create the NPC, connect interaction and dialogue UI, and implement response outcomes where needed.

A request you can use

Let this NPC talk to the player, with fitting dialogue and two responses.

Review AI replies and tool results in the existing conversation and execution details. This capture is a read-only asset check, not proof that this tutorial’s game changes are complete.Enlarge ↗
Figure 1 Review AI replies and tool results in the existing conversation and execution details. This capture is a read-only asset check, not proof that this tutorial’s game changes are complete.Existing read-only task capture

How to verify the result

Test approach, interaction, response outcomes and dialogue exit without regressing old logic.

Note

Start with a new test game to protect existing work. Check what is in the asset pack, what has been imported and what is actually used in the game. Review after saving and playtest when possible.

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Operation screenshot

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